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'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'

* The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game's day and night system would be "expensive as hell" * However, Rebel Wolves knew the concept would be "unique" * The director says he was inspired by the werewolf tale, but from a