'The world is living and it's not waiting for you' — The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact'
- The Blood of Dawnwalker game director, Konrad Tomaszkiewicz, says the game's 30-day time system offers a "sense of urgency"
- The game will give players 30 days to rescue Coen's family, and the timer will add "emotional impact"
- Tomaszkiewicz says, "the world is living and it's not waiting for you"
The Blood of Dawnwalker game director Konrad Tomaszkiewicz wants players to feel driven by a "sense of urgency" through the role-playing game's (RPG) unconventional time-limit mechanic.
In an interview with TechRadar Gaming at a hands-on preview event, Tomaszkiewicz explained why Rebel Wolves chose to include a time system that gives players only 30 days to rescue protagonist Coen's family.
Every time players take on a quest, time moves forward within the game's world, so choosing how to spend time is vital. It's a unique feature for an RPG because these games typically allow players to explore for hundreds of hours...
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