'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'
- The Blood of Dawnwalker director Konrad Tomaszkiewicz says the team knew the game's day and night system would be "expensive as hell"
- However, Rebel Wolves knew the concept would be "unique"
- The director says he was inspired by the werewolf tale, but from a vampire perspective
Rebel Wolves knew The Blood of Dawnwalker's day and night system was going to be challenging as well as costly, but wanted to deliver a "unique" experience for players.
In an interview with TechRadar Gaming at a preview event for the upcoming role-playing game (RPG), director Konrad Tomaszkiewicz likened The Blood of Dawnwalker to "two different games" because of its day and night cycle.
In the game, protagonist Coen can be played as a human during the day and a vampire at night, and each version offers different abilities and ways to complete quests.
According to Tomaszkiewicz, he was inspired by the concept...
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