Why Good Games Fail: The Economics of Discoverability

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A good game can fail commercially without failing creatively. In a market where thousands of games compete for limited player attention, the economic problem is often not making something people would enjoy, but getting enough of the right people to discover it.

One of the most uncomfortable things about making games is that quality and commercial success are only loosely connected. We like to imagine that a genuinely good game will eventually find its audience, because the alternative is difficult to accept: a developer can spend years making something that players would genuinely enjoy and still receive very little attention. But games compete for people's limited time, money and attention against thousands of other games and every other form of entertainment available to them. A game can fail because nobody discovered it, even when the people who played it would have liked it.Once I started thinking about this as...

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