Why a Neo Geo port of Doom is functionally impossible

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Neo Wolfenstein

While those limitations might hold back a Neo Geo Doom port, the system may still be able to handle a simpler FPS like Wolfenstein 3D. Modern Vintage Gamer put together a simple Neo Geo raycasting demo for a video that approximates that game’s 90-degree walls, flat floors, and ceilings.

The raycaster works by sending out rays from the player’s position to detect the distance to the first wall the player can see in that line. That data then determines the heights and colors for each of a set of 80 4-pixel-wide sprites arranged horizontally across the display, which act as pieces of wall. Since the Neo Geo’s scaling hardware can efficiently stretch those sprites vertically without much overhead, the raycasting data can be quickly converted into a chunky approximation of a first-person view.

MVG’s simple, unoptimized Neo Geo raycaster currently runs at just eight frames per second...

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