StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'
- StarCraft's first-person perspective will offer a new sort of "tension"
- General manager and creative director Dan Hay says the tension is "subtly different" from the original RTS game
- Since the game is in first-person, "You have to protect yourself"
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.
Blizzard's next StarCraft game won't be a real-time strategy (RTS) title, but a story-driven, open-world first-person shooter, which will be a fresh direction for the beloved series.
Hay, who discussed the game's inspirations with TechRadar Gaming at BlizzCon, explained that because of the new perspective, this meant the team had to think carefully about how to manage a combat system, the world, and enemies of StarCraft in a new way, while still being faithful and familiar to the original RTS game.
"The combat has to feel...
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