Sony’s AI Patent Could Make PlayStation Bosses Learn How You Play

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Sony has filed a patent that illustrates how a game's non-playable characters (including enemies and bosses) could use a machine learning (ML) model to dynamically adjust to a player's behaviors, which could allow some single-player games to gain levels of depth and difficulty that would normally require a human enemy player.

For the game genres that would be impacted, virtually any combat-centric single-player game could be enhanced by a system like this. The game itself doesn't need to have complex systems: the fundamentals of PVP play in the fighting game genre, for example, revolve around "footsies," or what players of other games would call "positioning" or "spacing." An ML AI model could be transformative for single-player games, even if its functions were as simple as controlling enemy spacing and attack timing.

That isn't to say this is completely good news. Sometimes, being able to "solve" a single-player game down to...

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