Nvidia RTX Spark Developer Preview 616.00

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Developers can begin preparing their applications for Windows on Arm and RTX Spark today. You do not need RTX Spark hardware to get started-an existing Windows on Arm development system can be used to port your application, identify incompatible dependencies, and bring up an initial Arm64 build.

Recommended Steps

  • Review your application and third-party dependencies for Arm64 support.
  • Choose an Arm64 or Arm64EC porting strategy appropriate for your application.
  • Build and test your application on Windows on Arm.
  • Validate the NVIDIA and CUDA software paths used by your application.
  • Test installation, updates, functionality, and performance.
  • Validate on RTX Spark when supported hardware and software become available.

Known Issues

  • Reduced CUDA transfer performance with pageable memory
  • CUDA host-to-device transfers using pageable or unpinned host memory may deliver lower-than-expected performance.
  • Workaround: Where possible, use page-locked host memory allocated or registered with cudaMallocHost, cudaHostAlloc, or cudaHostRegister.
  • Temporary blank display during driver installation
  • The...

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