Nvidia RTX Spark Developer Preview 616.00
Developers can begin preparing their applications for Windows on Arm and RTX Spark today. You do not need RTX Spark hardware to get started-an existing Windows on Arm development system can be used to port your application, identify incompatible dependencies, and bring up an initial Arm64 build.
Recommended Steps
- Review your application and third-party dependencies for Arm64 support.
- Choose an Arm64 or Arm64EC porting strategy appropriate for your application.
- Build and test your application on Windows on Arm.
- Validate the NVIDIA and CUDA software paths used by your application.
- Test installation, updates, functionality, and performance.
- Validate on RTX Spark when supported hardware and software become available.
Known Issues
- Reduced CUDA transfer performance with pageable memory
- CUDA host-to-device transfers using pageable or unpinned host memory may deliver lower-than-expected performance.
- Workaround: Where possible, use page-locked host memory allocated or registered with cudaMallocHost, cudaHostAlloc, or cudaHostRegister.
- Temporary blank display during driver installation
- The...
Copyright of this story solely belongs to techspot.com. To see the full text click HERE