'I’d love to do a proper sci-fi score one day' — Control Resonant composer shares what kind of game he'd like to work on next, says 'one thing is sure: I’m not much good for a My Little Pony game'

https://cdn.mos.cms.futurecdn.net/TCbUkpofpyq6QXMAZqsTT-2560-80.jpg
  • Control Resonant composer Petri Alanko shares what game he would like to work on next
  • He says he would "love to do a proper sci-fi score one day" and enjoys "emotional psycho-thrillers a lot"
  • Alanko says he would pass on any "cute cartoon-like games" like My Little Pony

Petri Alanko, the composer for Remedy Entertainment's Control, Control Resonant, and Alan Wake 2, has revealed which genre of game he would love to work on next, but insisted that "cute games" are a hard pass.

In an interview with TechRadar Gaming, Alanko said that with "synth" being part of his musical arsenal, he would "love to do a proper sci-fi score one day," and shared his enthusiasm for thrillers.

"Just gimme a project and free hands, thank you," Alanko said. "I enjoy emotional psycho-thrillers a lot; they offer so much writing ground, but combining that with...

Copyright of this story solely belongs to www.techradar.com. To see the full text click HERE

Read more

https://cdn.mos.cms.futurecdn.net/bG32Adb8R44ZcKDLi7JzHG-2000-80.jpg

Hitman World of Assassination devs say Elusive Targets are captured from studying talent over many hours and 'bespoke craftsmanship' rather than scans — 'You can have the 3d mesh completely right and still not feel like it looks like the person'

* IO Interactive shares how it creates accurate Hitman World of Assassination Elusive Targets * Senior level designer Marin Ansdal says there is no scanning involved and everything is "bespoke craftsmanship" * Junior concept and character artist Lovisa Österman says it takes "hours" of studying before beginning the design