I Turned My iOS Memory Game Into a Physical Board for Shipaton
Adversary is a memory matching game with one change to the usual formula: hidden among the matching pairs is a Danger card that can mess up your round.
Since I started building it for Shipaton, I’ve been trying to share the decisions behind the game rather than only showing the finished product.
In my first article, the question was whether that single Danger card was enough to make a familiar memory game more interesting. Instead of assuming it worked, I built an early version around the mechanic and started testing the idea.
Then, in my second article, I moved from mechanics to visual identity. I explored more heavily themed directions, but ultimately decided that Adversary should still look and feel like a memory game. The Danger card should be the thing that disrupts something familiar.
For the next experiment, I took the core of Adversary out of the...
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