Gaming Can’t Afford More Games the Size of ‘Grand Theft Auto VI’
Grand Theft Auto VI finally arrives in November. A staggering 13 years and two console generations after the release of its predecessor, the long-awaited sequel has effectively become one of gaming’s holy grails—a title that some thought they’d never actually see, its development cycle so legendarily long that there’s a dedicated “we got [x] before GTA 6” meme.
The latest criminal opus lets players control Jason and Lucia, a modern-day Bonnie and Clyde, and bears all the hallmarks of Rockstar's incredible attention to detail. Leonida, the open-world setting based on Florida, looks almost impossibly vast yet meticulously detailed, with its own weather systems and hundreds of animal species roaming around.
It’s shaping up to be a game of unprecedented scale and ambition—and exactly the sort of experience the wider industry can’t afford to keep chasing.
The Human Cost of AAA
At launch, it doesn’t matter how...
Copyright of this story solely belongs to www.wired.com. To see the full text click HERE