Diablo 5 senior director says some complex systems were 'deferred' to the endgame, so it could 'deliver the depth and mastery elements' without 'overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world'

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  • Diablo 5 senior game director Joe Shely says the team is "trying to make it for everyone who loves Diablo" for specific reasons
  • He says the team used "deferred complexity" to help balance the game's systems for endgame players and campaign lovers
  • Narrative director Jennifer Hepler says there are like-minded developers on the team who are "passionate advocates" and are creating the content for these fans

Diablo 5 senior game director Joe Shely has said Blizzard is making a sequel for all fans, but it has to find the right balance for players who love the series for specific reasons.

Speaking to TechRadar Gaming at BlizzCon 2026 after the game's reveal, Shely explained that the team isn't trying to make a Diablo game "for every human on Earth" or "literally everyone" but is "trying to make it for everyone who loves Diablo, and people who love Diablolove...

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