Apple Rejected My App Because Its Buy Button Was Too Hard to Find
On September 2, Apple rejected build 22. The explanation was just six words:
we were unable to purchase IAPs
Reviewed on an iPhone 17 Pro Max, iOS 26.6.
If you have shipped an in-app purchase, you know the feeling this produces: a specific kind of dread, because 2.1(b) sounds like an infrastructure problem, and infrastructure problems are the slow ones. So I did what everybody does. I went and checked the stack.
Everything checked out, which was the worst possible result
I went through it in order, and I want to list all of it, because the length of this list is the point:
- The Paid Applications Agreement is active.
- A real sandbox purchase was completed on 12 August. Fingertips Unlock, $14.19 in that storefront, one-time, no expiration. It is still visible in the RevenueCat dashboard.
- RevenueCat has one offering, default, marked current, containing an $rc_lifetimepackage...
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