'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration
- Invoke Studios head Dominic Guay confirms Warlock: Dungeons & Dragons will have a toggleable HUD and minimal waypoint guidance
- Guay says this is to encourage exploration and reduce the "hand-holding" experience
- With these options, he says the game will be "immersive"
Invoke Studios has said Warlock: Dungeons & Dragonswill encourage players to explore Darkon's open world by offering a toggleable HUD and minimal waypoint guidance.
That's according to Invoke Studios head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that the upcoming D&D action-adventure game will ease up on the "hand-holding" you often find in other open-world role-playing games (RPGs).
"It helps that we're trying to go easy on the hand-holding, so that allows us to pull back a little bit," Guay replied when asked why the hands-on demo had such a minimal HUD. "In this case, I'll be honest, though, we turned off some elements...
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