'We really wanted the city to feel like a character in our game' — Gears of War: E-Day studio creative director says the game will make you 'care' about the city's fall through environmental storytelling

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  • Gears of War: E-Day studio creative director Matt Searcy says players will "care about the fall of" the game's singular city setting
  • Searcy says "environmental storytelling" deepens the game's gameplay and exploration
  • The game is linear, but players will have some freedom in how they explore and complete missions

The Coalition wants players to "care" about Gears of War: E-Day's singular city location by deepening exploration and environmental storytelling.

That's according to studio creative director Matt Searcy, who dived into all the juicy details about the prequel's new mechanics and city setting of Kolana in an interview with TechRadar Gaming at Summer Game Fest 2026.

He said the team wanted E-Day to be different from previous Gears entries in terms of location, explaining that in order to make players care about a city that is going to be destroyed by the Locust Horde invasion.

"One of the big...

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