'We don't want to create a game where if you know D&D, you're like, Oh, I know everything' — Invoke says Warlock has a lot of 'deep cut' elements from Dungeons & Dragons, but is designed for both new and experienced players to 'live that mystery'
- Invoke Studios head Dominic Guay says Warlock: Dungeons & Dragons has "deep-cut" inspirations from the tabletop role-playing game (TTRPG)
- He adds that the game will still have a mystery for new and experienced Dungeons & Dragons players
- Guay says, "We wanted players coming fresh, with no knowledge of D&D, to kind of figure things out as they play"
Warlock: Dungeons & Dragons draws much inspiration from the tabletop role-playing game (TTRPG), but Invoke Studios head Dominic Guay says the game will still offer mystery for even experienced D&D players.
In an interview with TechRadar Gaming at Gamescom, Guay discussed the many "deep-cut" D&D elements Invoke applied to Warlock, such as monsters, items, and spells; he also touched on the game's setting, Darkon, a realm within Ravenloft's Domains of Dread.
Players can explore Darkon's open world and uncover its secrets in the classic D&D way, which will take "tens...
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