Unreal Engine 5.8 adds support for Microsoft's Advanced Shader Delivery to remedy stuttering issues
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Shady Tactics: A year after Microsoft first introduced the feature, Advanced Shader Delivery is now expanding to popular game engines and digital storefronts. Thanks to ASD, PC gaming could eventually achieve parity with dedicated consoles in terms of performance consistency and predictability.
Epic recently updated the official documentation for Unreal Engine 5.x, introducing a potentially significant change to how the popular game engine handles shader compilation and the associated stuttering issues. Thanks to a new built-in, command-line tool, UE 5.8 will offer native support for Microsoft's Advanced Shader Delivery (ASD) technology.
Shader compilation stutter is one of the worst problems affecting modern PC gaming, and Unreal Engine 5 is particularly notorious for making matters worse. Microsoft's ASD aims to address the problemby moving parts of the shader compilation workload away from local...
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