Toys for Bob dev says the team tried to capture 'the feeling that we fell in love with' when developing Spyro: A Realm Beyond instead of worrying about features first

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  • Toys for Bob wanted to recapture the feeling from playing previous games when developing Spyro: A Realm Beyond
  • It wanted to focus on "the feeling that we fell in love with" rather than worrying about a list of features
  • Chief creative officer and Studio Head, Paul Yan, says, "If you stick too much to nostalgia, it feels like you're rehashing"

Toys for Bob focused on recapturing how the team felt from playing previous games when making Spyro: A Realm Beyond, rather than worrying about a list of features to include.

That's according to Studio Head, Paul Yan, who told TechRadar Gaming in an interview at Summer Game Fest that the groundwork of the game was built on what the team loves about the series.

When asked if there are any core features from previous games that the team avoided or tried to modernize, Yan said "everything's going to get...

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