To Get Beyond ‘Pervert Glasses,’ Meta Should Remember the Lessons of VR

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Back in 2016, floods of people were playing Pokemon Go in public parks and streets just about everywhere. Meanwhile, VR headsets were tech’s hot product, from the Oculus Rift and HTC Vive to PlayStation VR, Google Daydream and Samsung Gear VR.

I remember that year vividly and think about it compared to 2026, a year in which everyone seems dead-set against the rise of “pervert glasses” in a world inundated with force-fed AI.

There’s a notable backlash against wearable tech again, a call against smart glasses and those wearing them. I’m having déjà vu of the Google Glass days of 2013 — but back then, hardly anyone owned a pair.

Not that many people own smart glasses today, either, but the numbers are in the millions. It’s more like VR, a product category that has perpetually hovered in the outlier zone, something not quite mainstream that also...

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