Thief designer says the graphics arms race should have stopped at Alan Wake
Serving tech enthusiasts for over 25 years.
TechSpot means tech analysis and advice you can trust.
Graphics Matter: One of the original designers of Thief has some rather peculiar ideas about graphics in games. Randy Smith thinks the industry should have stopped advancing graphics around 2010 rather than spending massive amounts of money to relentlessly push photorealism in major AAA projects.
Randy Smith knows a thing or two about game design. The developer worked extensively on the Thief series before funding indie studio Tiger Style in 2008. Most recently, Smith shared his thoughts on how studios should approach graphics fidelity in games. Spending increasingly enormous sums of money chasing extreme photorealism isn't worth it, the designer said in a recent interview.
Smith's idea about graphics fidelity is apparently that the entire industry should have stoppedwith Alan Wake. In 2010, Remedy released its supernatural action-adventure cult classic to positive...
Copyright of this story solely belongs to www.techspot.com. To see the full text click HERE