TECH NEWS

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TECH NEWS

Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge'

* StarCraft general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre * The shift from real-time strategy to an open world also introduced a huge change in perspective * But one of the biggest individual challenges was simple The next StarCraft