Stranger Than Heaven director says the game's combat was inspired by old 'Ninkyo' Yakuza movies because the 'raw and gritty' action scenes fit Daito's character as an inexperienced fighter — 'We felt that atmosphere was what made those genres special'

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  • Stranger Than Heaven director Mikinobu Abe says the game's combat system was inspired by classic Ninkyo yakuza movies
  • He says the action scenes in those movies were "raw and gritty" and encapsulated the feeling RGG Studios wanted to showcase
  • Abe adds that the combat system also correlates with Makoto Daito, who will start as an inexperienced fighter before evolving

Stranger Than Heavendirector Mikinobu Abe has revealed that classic yakuza movies inspired the upcoming action game's combat system, and that it will tie into Makoto Daito's character development.

Speaking in an interview with TechRadar Gaming, Abe shared how RGG Studios conceptualized the game's combat, saying that it "really wanted to make sure that the player feels this atmosphere that it’s either you kill, or you get killed," and revealed that"we took a lot of inspiration from the old Ninkyo movies."

Ninkyo is a classic subgenre of Japanese yakuza-themed movies...

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