Stranger Than Heaven director says 'it was really important' for RGG that 'the player experience the whole life of a man' and that the story's 50-year timeline was essential to depicting how a yakuza organization is built
- Stranger Than Heaven director Mikinobu Abe explains why the game's story spanning decades is being told in one game instead of multiple titles
- Abe says it was "a week isn't enough to tell the story" of how a yakuza organisation is built
- The director says the era-spanning story worked best when framed around a man's life
Stranger Than Heavendirector Mikinobu Abe has explained why RGG Studios chose to tell an era-spanning story in one game, rather than across multiple titles.
"The whole starting point was that we wanted to depict why, or how, someone would create such an organisation like a yakuza organisation," Abe said in an interview with TechRadar Gaming.
Stranger Than Heavencenters on the main character, Makoto Daito, and the origins of a Yakuza organisation spanning 50 years across five cities in Japan, and Abe explained that the initial idea of containing the story within a...
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