StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or…

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  • StarCraft is making a shift from the real-time strategy genre to the open-world shooter genre
  • The development team realised during early discussions that "we weren't talking about a game from above"
  • According to StarCraft general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game

The process of StarCraft shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.

In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went on to describe the process that will see the series' perspective change entirely in the next StarCraft game: "Every time we drew a picture or every time we talked about it, it was...

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