Six Weeks From Empty Repo to the App Store: Building Pulse Gate for RevenueCat's Shipaton 2026
I’m building Pulse Gate: Echo Shift alone, for RevenueCat’s Shipaton 2026 — a one-tap timing puzzle game for iOS, native SwiftUI + SpriteKit, no third-party game engine. First commit was July 6, 2026. The app and its In-App Purchase went into Apple review on August 6, were rejected once, and went live on August 20, 2026. That’s 135 commits, six weeks, one designer/developer, no team.
This isn’t a highlight reel. It’s the three bugs that shaped the build, why RevenueCat wasn’t optional, why the monetization model changed shape twice, and the two things that went wrong after the code was finished — including one App Store rule change that many iOS Shipaton entrants offering paid content are about to run into.
1.1. The mechanic, in one paragraph
You don’t tap a target. A pointer rotates continuously around a central core; tapping locks in an anchor angleat that instant....
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