Rainbow Six Tactics game director says the game's 15 Operators have 'unique' loadouts so they didn't 'overlap' with each other — but there was still room for 'community favorites' and 'operators that were impossible to not include'
- Rainbow Six Tactics game director Martial Potron says it was "crucial" that the development team designed a unique roster of Operators
- Each of the 15 Operators has unique gadgets, playstyles, and progression to avoid "overlap"
- He says it would have been "impossible" not to feature fan favorites like Ash and Sledge
Rainbow Six Tactics game director Martial Potron has said that it was important for Ubisoft to design the game's Operators with unique loadouts and progression to avoid overlap.
"My team really wanted the operators to feel unique and to serve unique places," Potron told TechRadar Gaming at Gamescom. "It was part of the creative process to make sure that every Operator would serve one turf course in the experience, so we really made sure that all Operators were unique: unique gadgets, unique playstyles, unique progression. It was crucial for us, in fact, that we didn't have too much overlap...
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