Rainbow Six Tactics game director says players can't repeatedly play their favorite Operators because of the game's fatigue and injury system — 'It's a way to push players to use their tools and shuffle their roster'
- Rainbow Six Tactics game director Martial Potron says the game's fatigue and injury system will encourage players to try other Operators
- Operators can go out of commission if they're injured, pushing players to shuffle through the roster
- Potron says this also reminds players that Operators are "human"
Rainbow Six Tactics won't let fans repeatedly play the same Operator like in Rainbow Six Siege, but will encourage players to experiment with the entire roster using two new gameplay systems instead.
Rainbow Six Siege fans have a favorite Operator, whether it's Ash, Smoke, Fuze, Hibana, or someone else on the massive roster. But in Rainbow Six Tactics, Ubisoft's turn-based tactics spin-off, the fatigue and injury systems will force players to try other characters across a variety of missions.
"It's a way to push players to use their tools and shuffle their roster," game director Martial Potron told TechRadar Gaming at...
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