'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'

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  • Alien Deathstorm head of design Ben Fisher says the game's engineer protagonist "felt like a natural fit" in the game's environment and narrative
  • He says Rebellion wanted to match an interesting character with "interesting mechanics" and landed on an engineer
  • Producer Martin Willingham says "the motive was making the player feel immersed in the experience and exposed"

Rebellion has revealed the influences behind Alien Deathstorm and explained why it chose an engineer protagonist for its first-person survival horror game.

In an interview with TechRadar Gaming at Gamescom, producer Martin Willingham and head of design Ben Fisher shared that the team was, of course, inspired by the iconic Alien movies, but also looked at the broader influence of "90s cassette futurism" to create "that gritty, grounded sci-fi atmosphere."

"A lot of the tone came from our own 2008 comic series as well," Fisher said. "That kind of broad, pulpy, accessible sci-fi...

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