Open Worlds Atlas: A Stateless Three.js Galaxy Built on Kepler's Third Law

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I run a Persian-language gaming site, and I wanted a place to show off open-world game history: not a wiki table, not a listicle, something you could fly through. I built it as a personal project, on my own time, and once it turned into something I actually liked, I launched it on my site as a page anyone could visit.

The result is Open Worlds Atlas: a Three.js galaxy where 19 open-world game franchises orbit as planets, with a 20th stop tucked in as a moon around Assassin's Creed. Click a mascot and you fly through the galaxy in first person. Land on a planet and every remaster, spin-off and sequel that franchise ever had scrolls past as a timeline.

Assassin's Creed Planet

The plan on day one was simpler: a nice page listing some games. Then I got stuck on one question. If these franchises are planets, why...

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