Onimusha: Way of the Sword’s Crisp Combat Fits in the Soulslike Era, but Novelty Wanes Over Endless Fights
The Marvel superhero Captain America’s story arc is about being frozen for decades and awakening in an unrecognizable world he must adapt to. Similarly, it’s been nearly two decades since an Onimusha game came out: The franchise went under the ice when action-arcade games reigned, and has emerged after parry-precise Soulslikes became the dominant subgenre.
Onimusha: Way of the Sword is a valiant attempt to split the difference, with a world of funky demons to kill using precision-timed swordplay that will please Elden Ring fans.
The result is more hit than miss, with largely satisfying swordfighting that allows for clumsy button-mashing in hectic moments, but rewards — and often requires — careful timing. The deeper into the game you go, the harder its repetition and some frustrating boss design grates on the experience.
It’s fun to stroll up to demonic enemies and expertly deflect their attacks until masterfully cutting them...
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