NVIDIA Debuts DLSS 4.5 Ray Reconstruction With Second-Gen AI Denoising

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When NVIDIA revealed its DLSS Ray Reconstruction, the collective response from the gaming community was essentially "huh, neat." See, while DLSS Ray Reconstruction gives marked improvements in ray-traced lighting effects across the majority of scenes in the games that it's in, it's simply not transformative in the way a technology like DLSS Super Resolution can be, so many gamers just tick it on and don't really think about it. Well, think about it at least a little bit, because today NVIDIA's launching a new iteration of DLSS Ray Reconstruction, simply titled DLSS 4.5 Ray Reconstruction.

If you're new to this technology, you should check out our previous coverage. The short version is that DLSS Ray Reconstruction uses an AI model to perform denoising of ray-tracing outputs. Real-time ray-tracing can't afford to blast out 16 or more rays per pixel, so at the low ray counts it is forced...

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