My first 90 minutes wandering through Silent Hill: Townfall's 90s Scottish town were atmospheric… and…

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Silent Hill: Townfall feels like the culmination of two recent trends: the renaissance of Konami's survival horror series, dormant for the past decade, and the rise of more culturally authentic Scottish games.

As a standalone spin-off, it delivers the first full-length first-person Silent Hill experience that was the initial promise of the cancelled Silent Hills meant to be directed by Hideo Kojima and Guillermo Del Toro (though its playable teaser 'P.T.' ultimately became a horror classic in its own right).

Its setting in the fictional Scottish town of St. Amelia couldn't be more perfect, given that the series is iconic for its fog, which actually occurs on the Scottish east coast when warm air passes over the cold North Sea during the summer and can make its way inland.

And who better to realise this vision than Screen Burn Interactive, the Glasgow-based developer whose acclaimed games Stories Untold ...

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