Moves of the Diamond Hand is an unfinished, irresistibly weird dice-based RPG

https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/ss_29ae5f53fd3adf1b47aea2b3810690a889b06db1.1920x1080.jpg?quality=90&strip=all&crop=0%2C3.4613147178592%2C100%2C93.07737056...

From its opening minutes, Moves of the Diamond Hand is upfront about what it offers: You’re going to have a lot of strange conversations, and you’re going to roll a lot of dice. Get on board with this proposition, and the reward is one of the most creative roleplaying games I’ve seen in years, even if its many mysteries won’t be resolved until 2027.

Moves of the Diamond Handis an Early Access videogame available on PC, macOS, and steamOS (including the Steam Deck, where I played it) from musician and game designer Cosmo D. The game looks and feels like a 2000s-era first-person RPG or immersive sim: environments are grimy, stark, and blocky; characters’ features are stretched over smooth heads a bit too small for their faces; an eerie soundtrack pulses over all. You’ll arrive on a train and immediately meet an old mentor, disgraced by some kind of...

Copyright of this story solely belongs to theverge.com. To see the full text click HERE

Read more