'Maybe you win the battle but lose the war because you put all your resources into one battle' — Warhammer 40,000: Dawn of War 4 creative director says King Art Games 'wanted battles to take a while' so borrowed from the original strategy game's systems
- Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has explained how the original Dawn of War influenced the new game's RTS systems
- Theysen says King Art Games "wanted the battles to take a while" in Dawn of War 4
- He says that the game's on-field reinforcement feature was almost cut because it was "weird," but now the team loves it because it "brings the macro [management] and the economy side into the battles"
King Art Games co-founder and Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has described how the game manifests the classic real-time strategy (RTS) experience of the original Dawn of War.
In an interview with TechRadar Gaming, Theysen explained that the first question the team asked itself was which game it wanted to draw inspiration from for the foundations of Dawn of War 4; it ultimately chose the first game, which...
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