‘We're incentivizing you to be aggressive.’ I got up close and personal with Marvel’s Wolverine…
It took 127 blood-splattered minutes for 2024’s outrageously violent flick Deadpool & Wolverine to reach a kill count of 178. In my two-hour preview of Insomniac’s Marvel’s Wolverine, I’m pretty sure it took even less time to match it.
The game starts with a delirious murder spree against the forces of human supremacist Bolivar Trask on the Asian island of Talenbang, who has taken Team X’s leader Nathaniel Essex captive.
I’m soon slicing arms off in brutal finishing moves and pummeling their insides into paste with barrage attacks. When I get to staggering foes into the blast radius of a nearby grenade, turning them into a mushy pile of goo, it’s abundantly clear this isn’t your friendly neighbourhood Wolverine.
It’s an impressively percussive, weighty combat system. With Wolverine’s adamantium skeleton in mind, I’d describe it as heavy metal combat.
Rip and tear
At first, soldiers are summarily dispatched with...
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