‘If you’re buying the same game every year, that’s not healthy’ — Modern Warfare 4 director on huge mechanical changes shaping the next Call of Duty
I’ve played some multiplayer matches of the upcoming Call of Duty: Modern Warfare 4, and it might be the most different the long-running first-person shooter franchise has felt since the Modern Warfare reboot took it in a new direction back in 2019.
Everything once again feels rebuilt from the ground up, with a plethora of unique systems designed to improve the look and feel of both gunplay and movement. Weapons now convincingly fit in the virtual environment, lowering when you press up against walls and benefitting from more realistic bullet trajectories when you hip-fire. Meanwhile, maintaining momentum from your slides, automatically leaning around walls, and being able to latch on to ledges adds a new level of fluidity and creates plenty of novel ways to navigate maps.
According to studio multiplayer creative director Joe Cecot, all of these changes have been carefully tested and are rooted in player feedback...
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