Inverse Kinematics For a Tentacle Robot
The difficulty of implementing inverse kinematics correlates directly to the number of joints and the way those joints move. Knowing that, a “tentacle robot” presents about as big of a challenge as one can imagine. But James Bruton has already achieved everything else related to robotics, so he decided to figure out how to pull off inverse kinematics for a tentacle robot.
Traditional control for a conventional rigid robotic arm is pretty straightforward, because you’re simply setting joint angles or positions. If you have an accurate digital twin, its joints can match the real physical robot’s joints. You just have to know how to move each joint to get the end effector where you want it.
But think about what a user actually cares about. Generally, they just want the robot to end up in a particular pose with then end effector in a particular position — they don’t...
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