I Built the Game. Now I Need to Find Out If Anyone Wants It
On August 25, I submitted Adversary to Apple App Review. I liked the date. I was born on the 25th. My wife and I first met on the 25th. Our wedding was originally planned for the 25th. So, naturally, August 25 felt like a good day to submit the game I had spent the first half of Shipaton building.
Apple was apparently less sentimental about it. I waited. And waited. About a week later, with the app still not released, I cancelled the submission and sent it through again. That wasn’t really part of the plan.
The plan was much cleaner: Get the game on the App Store. Then switch gears and find out whether anyone actually wants to play it. That last part is the important one.
Because after spending the first half of Shipaton wondering what Adversary should be, I’ve reached a slightly more uncomfortable question:
Does it...
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