How to Fix Warped Hands and Faces in AI-Generated Video

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The shot was simple: a character reaches out and touches a doorframe. Six seconds, one take, nothing dramatic. On my second watch I noticed her right hand had picked up a sixth finger somewhere between frame 40 and frame 90, and by the time she pulled back it had quietly merged into the frame itself. Nobody catches that on the first pass at normal speed. I caught it because I’d learned to stop trusting the first pass.

Warped hands and faces in AI-generated video happen because diffusion models struggle to hold complex, high-detail geometry steady across time, and the fix is mostly prevention and inspection, not a better prompt written after the fact. That’s the one-sentence version. Here’s the checklist I actually run, built after enough wasted regenerations on Lost Garden, my AI-animated series, to stop treating this as bad luck.

What Actually Causes Warped Hands and Faces in...

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