'Historical accuracy wasn't the goal from the very beginning' — Stranger Than Heaven director says while research for its era-spanning game was 'really difficult,' the cities will still have 'a lot of fiction'

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  • Stranger Than Heaven director Mikinobu Abe says RGG Studios did a lot of "difficult" research to depict the game's many cities across different time periods
  • However, Abe says "historical accuracy wasn't the goal from the very beginning," and the team took creative liberties
  • He says there is a lot of "fiction" woven through the cities for the player experience

RGG Studio did plenty of research for its multi-era action role-playing game, Stranger Than Heaven, butdirector Mikinobu Abe has said historical accuracy wasn't the end goal.

In a discussion with TechRadar Gaming about the early stages of development, Abe confirmed that a story spanning 50 years and five cities in Japan required a lot of research, which "itself was really difficult," and that RGG visited all the cities depicted in the game and libraries for material.

"No one knows what it was like back in 1915 Kokura, or 1929...

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