GTA 6 Felt Too Fast For Its Own Detail So Rockstar Slowed It Down
This month, Grand Theft Auto VI is the cover story on Edge Magazine, and the developers at Rockstar Games have shared more information about the game ahead of its November 19th release date. To summarize the key points, there are two important things to know about Grand Theft Auto VI's open world.
First is that in terms of scale, it's roughly the size of Red Dead Redemption 2, Grand Theft Auto V, and Grand Theft Auto IVcombined. That kind of scale is highly ambitious of Rockstar, especially with ray-tracing and all the modern RAGE engine features in mind, but the sheer scale is only part of the story.
Development head Aaron Garbut says the game contains "an order of magnitude more interiors" than those games, that "any random location" is densely hand-detailed, and that the overall realism has increased so much that Rockstar...
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