Gavin Verhey explains the biggest difficulties of adapting Universes Beyond into Magic: The Gathering — from avoiding five-color soup, to ‘Figuring out what Green means’

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For the past couple of weeks we’ve been seeing how Reality Fracture will conclude the multiverse-tearing Omenpath saga of Magic: The Gathering’s story. Jace’s domination of his Echoverse rings through his presence on seemingly every other card as the Empower Jace mechanic — which brings forth a Planeswalker token of himself, as a sort of simulacrum of the popular Amass mechanic.

But before Jace attempted to break the multiverse, Wizards of the Coast was already dabbling in powers beyond their control with Universes Beyond. This sees non-native IP break into the Magic: The Gathering game, and it has proven itself both incredibly popular and divisive.

One setting that has managed to unite both sides of the aisle, however, is Middle Earth: the land of hobbits, elves, dwarves, and dark forces attempting to enact Sauron’s corrupting plans on the world.

We recently returned to this setting through The Hobbit...

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