F1 teams spend millions on their simulators—what makes them different?

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This is no game

Latency, bandwidth, and fidelity all matter when you’re chasing milliseconds.

F1 teams can spend between $3 million and $10 million on driver-in-the-loop simulators. Credit: Dynisma

Among the ways Formula 1 has changed in the 21st century has been its adoption of driver-in-the-loop simulators. It all started in the early 2000s, probably at McLaren, maybe at Toyota or Ferrari; F1 teams are notoriously secretive about their performance advantages. Along the years, they’ve gotten more and more capable, but so too have high-end consumer sims like the multi-axis setups that cost tens of thousands of dollars. What is it that makes the multimillion-dollar simulators used in F1 that much more expensive, and that much better for the job?

For one thing, latency.

“There’s this intimate link between the inputs that [a driver] provides to the car, the way the car responds, and then the driver immediately...

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