Doom Gets Ported To Legendary Commodore 64 After 33-Year Wait
We've seen some wildDoom ports over the years, and a recent official release for some modern platforms, but today's news may take the cake. Career game developer Steve McCrea, who goes by @Kweepa on X, has brought Doom to the Commodore 64, and the system doesn't need any mods or memory expansion to run it.
At this moment, it's still not the full game, but E1M1 through E1M8 are all present and fully playable. There's also no music currently, but a reply within the original thread from X/Twitter user @M4Ri064 could lead to that developer working on the soundtrack. Considering the technical limitations of Commodore 64, we're sure that whoever ends up doing the music for this Doom port will have their work cut out for them, and the already-low framerate will likely decrease once it's added.
Despite the simplistic nature of the port's graphics, it's still impressive...
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