'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons
- Invoke Studios head Dominic Guay says the team knew it wanted a magic user as theWarlock: Dungeons & Dragons protagonist
- He says "creative magic use was at the core of what we wanted to do in gameplay"
- Guay adds that "the scope of managing what would be in our magic system is a real challenge"
Invoke Studios head Dominic Guay has shared why the team chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that "creative magic" was central to gameplay and story.
Speaking in an interview with TechRadar Gaming at Gamescom, Guay said the team took time to consider which D&D class to spotlight in the upcoming single-player action-adventure game, but knew from a character and story perspective, a warlock would work best.
"We knew we wanted to write a character, write a story, [and] kind of force [us to pick a] class and kind of...
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