Building a 33-Ending Capacitor Game Without a Framework or Custom Backend

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Build It. Ship It. The Physical Reality of 8 GB RAM and Air-Raid Sirens

NICHLYST is an anti-dopamine archival survival sim built for RevenueCat's Shipaton 2026: forty days in the basement archive of Myrne, a fictional city in a fictional besieged Eastern European state, one archivist, visitors who may or may not be telling the truth, 33 endings, an interface that physically rots as the story collapses. No combo meters, no login rewards, no energy timers. The thesis: attention is a resource, and most mobile games strip-mine it. NICHLYST rations it the way its own shelter rationed fuel and food — in strict, finite portions, every spend accounted for in the game state's actual resource ledger.

The physical context matters. Built in September 2026 in wartime Ukraine on an aging AMD A4 with 8 GB of RAM, in a city where civil defense sirens sound most days but where you...

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