Broken Sword creator chose human artists over AI for all 55,000 new frames of animation in the upcoming 2 remake — 'People are going to seek out human-crafted art'
Charles Cecil wants to make one thing clear: “I'm not anti-AI.”
The veteran British developer behind the legendary 1996 point-and-click game Broken Sword: The Shadow of the Templars speaks to TechRadar about AI's divisive role in modern game development - and, in particular, how it was used in the upcoming remake of the sequel, Broken Sword - The Smoking Mirror: Reforged, due out in 2027.
The original, a commercial success selling 759,000 copies, sees American tourist George Stobbart team up with freelance journalist Nicole Collard to track a mysterious Mayan stone across Paris, London, and Central America. This remake doesn't use AI, and, according to Cecil, there's a very good reason for that.
AI don’t think so
“I think AI has its place,” Cecil says. “It's just not relevant in our games because we want human animation, human characterization and human expression, and that's much better done by...
Copyright of this story solely belongs to www.techradar.com. To see the full text click HERE