Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge'
- StarCraft general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre
- The shift from real-time strategy to an open world also introduced a huge change in perspective
- But one of the biggest individual challenges was simple
The next StarCraft game will shift to an entirely new genre, jumping from real-time strategy (RTS) to an open-world shooter. The change led to some broad development challenges — as well as some very specific ones.
In an interview with TechRadar Gaming at BlizzCon 2026, when asked about the development challenges in taking the RTS to another genre, StarCraft general manager Dan Hay gave one very particular example: "Was there a specific challenge? Doors."
Yes, doors. Literal doors.
"If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are a challenge, and we had to figure out how to...
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