'At some point we did have a small rhythm game, but it didn't exactly match the feeling that you're promoting a show' — Stranger Than Heaven director says the showbiz system was 'a real challenge' and inspired by musicians with an 'antenna' for music
- Stranger Than Heaven director Mikinobu Abe says the game's Showbiz system was "a real challenge" for RGG Studio
- Abe says lots of research was put into finding out what a show promoter does and how to depict that in-game
- Abe adds that "At some point we did have a small rhythm game," but the idea didn't match the team's vision
Stranger Than Heavendirector Mikinobu Abe has revealed how RGG Studio designed the game's Showbiz narrative system and how difficult it was to get right.
In an interview with TechRadar Gaming, Abe said the Showbiz, an entertainment management system requiring the main character, Makoto Daito, to build a business, find sources of inspiration for music, and plan productions as a promoter, "was a real challenge for us."
The director explained that RGG started by asking: what does a promoter actually do? Because "you know what a singer does, and you...
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