Arm pushes agentic AI and desktop-quality graphics in next-gen phone platform

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New CPU and GPU designs chase lower latency and richer games within a 1 W power budget

Arm's latest smartphone platform is optimized for running AI agents on mobile devices and introduces neural graphics that it claims can deliver desktop-class gaming within a smartphone's power constraints.

Announced at the Arm Everywhere China event in Shanghai today, Compute Subsystem (CSS) for Mobile 2 succeeds last year's Lumex CSS and reflects Arm's embrace of AI as a strategy for future growth.

Arm sees itself as central to this shift, arguing that AI workloads currently run largely in the cloud but will increasingly move to devices at the network edge.

"When every interaction has to travel to a datacenter and back, there's implications for latency, connectivity, the cost of delivering those services at enormous scale, so this is where we're seeing it becoming more distributed, and I think few doubt now that basically...

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